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Ddt Bloons Tower Defense 6

" What's a DDT Bloon you inquire? Similar a MOAB crossed with a Pink, Camo, Black and Lead Bloon. In all the bad ways. "
~ Round 90 Pre-Circular Comment in BTD 6

The Night Dirigible Titan (DDT) is a MOAB-Class Bloon that starting time debuted in Bloons Monkey City and has subsequently appeared in every Bloons TD game since. With the properties of Camo, Lead, Pinkish, and Black Bloons, the DDT is immune to Sharp, Explosive, Freeze, and non-Camo detecting attacks. It also moves at the speed of a Pink Bloon, making it the fastest enemy in the game. Every bit such, the Ddt is considered past many players to be the most unsafe Bloon in BTD.

In BTD6, the Dichloro-diphenyl-trichloroethane kickoff appears on round xc with 480 health. This is more wellness than the base of operations MOAB, but less than a BFB. However, the game considers the DDT and fortified Ddt to be stronger than fortified ZOMGs and weaker than BADs for target priority considerations. Using a decamo assault such every bit Submerge and Support will strip its Camouflage. Upon destruction, the DDT will release 4 Camo Regrow Ceramics, making its total RBE 752. If leaked, it will consume 660 lives. Information technology is too the kid of the BAD and Bloonarius.

In BMC, the DDT has 300 health and releases 6 Camo Regrow Ceramics. In Bloons Run a risk Time TD it moves as fast as a Dark-green Bloon.

Details [ ]

It has the appearance of a dark-greyness blimp with various blackness and transparent patches, which resemble its abilities. The DDT has the properties of the Lead, Blackness, and Camo Bloon (except on BMC Mobile and Steam, where it only has camo properties), being immune to sharp and explosive damage, while besides beingness undetectable by most towers unless they are nether the radius of a Monkey Village with Radar Scanner. It is also very fast, being the 4th fastest bloon in the game, and is significantly faster than all other MOAB-Course Bloons.

Leaking the Dichloro-diphenyl-trichloroethane in Bloons Monkey City will cause a role player to lose 16656 lives, equivalent in RBE to a ZOMG, and not its RBE of 924. In Bloons TD 6, leaking the DDT will crusade the player to lose 816 (1,256 if fortified) lives, which is less than a BAD, ZOMG, BFB, or a Ddt in BMC.

After taking 400 damage, it releases 4 Camo Regrow Ceramic Bloons in BTD6. In Bloons Monkey City, DDTs originally release 6 Camo Regrow Ceramic Bloons later on taking 300 harm. DDTs outset appear in Round 90 in BTD6. In the Flash version of BMC, DDTs can be sent or researched for Monkey v Monkey through the Armored Stealth Silo

The combination of immunities makes a Dichloro-diphenyl-trichloroethane difficult to damage, as most of the popular anti-Yard.O.A.B. towers need Monkey Village support to overcome the Ddt's superior abilities. On height of this, in BTD6, information technology can announced in a Fortified form which first appears in Circular 99, doubling its health and making information technology even stronger. DDTs appear in large groups (unremarkably in groups of 3 in BMC) which tin can exist problematic every bit they could skim through an improper defense.

Bloons Monkey City [ ]

DDTs brand their beginning appearance on this game. They will guarantee announced on a tile marked "Dichloro-diphenyl-trichloroethane", merely can also announced on Set on tiles (Wink) or Bloon Strategy tiles (Mobile/Steam).

Bloons TD 6 [ ]

DDTs will naturally only spawn on rounds by Round 80, more specifically Round xc (Round 88 on ABR). Their children spawn Camo Regrow Super Ceramics when popped. DDTs movement at ii.64x the speed of a Red Bloon, slightly more than the speed of a Ceramic Bloon.

They naturally announced in Impoppable and CHIMPS mode, more specifically actualization on Rounds: 90, 93, 95, and 99.

Round 99 has 9 Fortified DDTs appearing in shorter intervals.

In a normal game, DDTs will appear in packs of 3. Round 90 has three DDTs, Circular 93 has half dozen DDTs, round 95 has 30 DDTs and circular 99 has 9 fortified DDTs. On round 100, iii DDTs will spawn when the BAD is popped.

The round with the largest amount of DDTs is Round 138, featuring 126 DDTs (of which 81 are Fortified).

Bloons Adventure Time TD [ ]

DDTs will spawn on Impoppable on rounds 69, 71, 73, (fortified) and 75 (every bit BAD children).

Bloons TD Battles 2 [ ]

DDTs make a improvement in this game, and can be sent for $2,500 per Spaced Dichloro-diphenyl-trichloroethane or $six,000 per 3 Grouped DDTs. Sending a Ddt has an income penalty of 150 Eco (300 if Fortified), while sending out 3 Grouped DDTs reduces eco past 300 (or 600 if Fortified). Spaced DDTs unlock on Round 26, while Grouped DDTs unlock on Round 28.

Natural DDTs outset spawn on Round 45. Subsequent natural DDTs announced on afterwards rounds.

Immunities [ ]

BMC [ ]

Due to their Atomic number 82 and Black Bloon properties, DDTs cannot be damaged by abrupt or explosive attacks without Monkey Intelligence Agency.

In BMC Mobile and Steam, they don't possess Lead or Black belongings making them significantly less dangerous exterior of their speed and its children.

The best defense against DDTs involves the use of Monkey Intelligence Agency, the only way to make towers that unremarkably pop only one of Lead or Black to pop both.

BTD6 [ ]

The BTD6 iteration of the Ddt inherits its immunities from BMC.

Every bit in BMC, the simply method to make nearly every upgrade damage DDTs is to employ Monkey Intelligence Bureau, assuming that the belfry already can striking MOAB-grade bloons directly. However, more buffs as well as debuffs exist to likewise make DDTs more vulnerable to damage. For instance, Acidic Mixture Dip, Gwendolin's Rut-It-Up and Admiral Brickell'due south Level v+ abilities give lead-popping. Similarly, Striker Jones Level 5+ grants a 50% adventure for whatever explosives that cannot already damage Black Bloons to deal impairment to Black Bloons, including DDTs. DDTs starting time appear on Round ninety, with a particularly dangerous rush of 30 DDTs on Round 95. They also appear on Rounds 93 and 99, with their fortified versions appearing on Round 99.

Some upgrades, such as the Spectre or the projectiles of an Apache Dartship, have projectiles that can pop normal Leads and normal Blacks with two types of projectiles with different damage types, unremarkably darts and bombs. Notwithstanding, DDTs cannot exist damaged by darts or bombs without special upgrades. On the other paw, Heroes such as Gwendolin Level 4+ or Level 5+ Striker Jones tin temporarily grant Dichloro-diphenyl-trichloroethane-popping power to specific projectile types. Heat it Upward temporarily allows abrupt projectiles to popular DDTs, while Striker'south Level v gives explosive projectiles a l% gamble to damage DDTs. However, Level nineteen+ Striker Jones allows all explosive projectiles to damage DDTs, as the Blackness Bloon holding is completely nullified at that level.

However, most abilities that tin can striking MOAB-class bloons can affect DDTs, provided that the tower with the ability has Camo detection of some sort. This includes projectiles that commonly wouldn't hurt DDTs, with the nearly pregnant case being that all bomb-based abilities (including Ground Zero, MOAB Assassin, Start Strike Capability) are capable of pain DDTs without their chief attacks existence able to pop Black Bloons, although both the MOAB Assassinator and MOAB Eliminator abilities require Camo detection to affect DDTs.

Too towers that cannot bear upon MOAB-course, the post-obit towers cannot impairment DDTs independently, provided they are given Camo detection (or if the Ddt has its Camo properties removed):

  • Nearly sharp projectiles and other precipitous attacks:
    • Darts (except Sky Shredder, Flying Fortress, Carrier Flagship)
    • Arrows (except Crossbow Primary arrows, since Level vii+ Quincy'due south explosive arrows cannot harm DDTs)
    • Tacks without Hot Shots (except for Super Maelstrom)
    • Spikes without White Hot Spikes and subsequent upgrades
    • Grapes without Hot Shot
    • Wizard Monkey's main commodities (except Arcane Fasten and Archmage)
    • Shurikens
    • Caltrops
    • Obyn'due south Brambles below Level 16
    • Bullets (from Sniper Monkey) without Total Metal Jacket or Supply Drop and in a higher place
    • Shrapnel from the Shrapnel Shot upgrade without Full Metal Jacket or in a higher place
    • Nails and default sentries from Engineer Monkey
    • Spike-O-Pult balls (except for Juggernaut and Ultra-Juggernaut) or Sentry Adept'due south Crushing Sentries
    • Buckshot projectiles from Buckshot and above, including from Bloon Exclusion Zone
    • Swords from Sauda, except with her abilities or once she reaches Level 13+.
    • Fragments from Frag Bombs but non explosions
  • Non-plasma lasers:
    • Laser Blasts
    • Sentinel Expert'south Energy Sentries
    • Apache Prime's laser weapons (but not plasma weapons or razor rotors)
    • Laser Cannon lasers
  • Most non-power explosives, unless affected past Level 19+ Striker Jones:
    • Flop Shooter bombs without Frag Bombs or its afterward upgrades (except MOAB Assassin ability and MOAB Eliminator ability, Bloon Beat out, and MOAB Eliminator main attack)
    • Mortar Monkey explosions (except Blooncineration special napalm, Heavy Shells, The Big 1, and The Biggest One)
    • Spiked Mines explosions and Spiked Mines napalm
    • Ballistic Missile's missile attacks
    • Burny Stuff napalm effects from Mortar Monkey explosions (except Blooncineration)
    • Explosive Fireballs from Wizard Monkey
    • Sentry Skillful's Blast Watch
  • Most towers with combinations of sharp projectiles and explosive projectiles:
    • Fighter Plane darts and anti-MOAB missiles (except for Sky Shredder)
    • Bomber Ace darts and flop arrays, merely not Footing Zero ability or Tsar Bomba flop arrays
    • Spectre darts and bombs (but not Flying Fortress)
    • Apache Dartship projectiles (but not the Razor Rotors)
    • Sentry Expert'south sentries (Crushing, Energy, Boom, Cold)
    • MOAB Shove, Comanche Defense, and Comanche Commander'southward dart attacks and missile attacks
    • Quincy'southward ordinary arrows and his explosive arrows, including his abilities.
    • Captain Churchill's main attacks without the Armor Piercing Shells ability.
    • Level 10-nineteen Etienne with the UCAV ability active
  • Certain abilities:
    • All dart-based abilities
    • Turbo Charge and Perma Charge without Red Hot Rangs
    • Brambles without Level 16+
    • Both of Quincy's abilities
    • Benjamin's Syphon Funding power
    • Etienne's activated UCAV power below Level 20
    • Snowstorm without the Common cold Snap upgrade or whatever other lead-popping source

BATTD [ ]

DDTs accept propellers, and they appear in Rounds 69, 71, and 73. On round 73, the DDTs are fortified.

Similar to BTD6, they have the properties of Camo, Lead, and Blackness. However, they motion at the speed of a Greenish Bloon, ignoring whatever added speed modifications. This still makes them the fastest of the MOAB Class Bloons.

Fifty-fifty if its camo belongings is stripped, it still has the aforementioned texture.

Children [ ]

In Bloons Monkey City, the DDT contains half-dozen Camo Regen Ceramic Bloons, which contain 12 Camo Regen Rainbow Bloons, which contains 24 Camo Regen Zebra Bloons, which contain 48 Camo Regen Black and White Bloons. Those contain 96 Camo Regen Pinks, Yellows, Greens, Dejection, and finally, Reds. In full, the DDT contains a total of 570 Bloons (571, including itself). In the case of Bloons TD half dozen, the DDT contains 4 Camo Regen Ceramic Bloons, which contain 4 Camo Regen Rainbow Bloons due to freeplay Ceramics release only 1 Rainbow, which contain 8 Camo Regen Zebra Bloons, which comprise 16 Camo Regen Black and White Bloons. Those contain 32 Camo Regen Pinks, Yellows Greens, Blues, and finally, Reds. In total, the Ddt contains 260 bloons (261, including itself). The Ddt is extremely unsafe, and it should not be fought until a strong defense is well prepared. DDTs are also the only MOAB-Class Bloons to have standard bloon abilities such equally Camo.

Ii DDTs in Bloons Monkey Urban center Mobile, one is stuck in a Bloonchipper (note that the DDT stuck in the Bloonchipper appears to be cut in one-half)

Ddt vs ZOMG [ ]

Main article: Ddt vs ZOMG

Bloons Monkey City [ ]

In that location is some argue regarding whether or not the Ddt is actually stronger than the ZOMG. Technically, it is stronger than a ZOMG considering towers set to prioritize "potent" bloons will shoot DDTs earlier ZOMGs if both are within range. The ZOMG is stronger in hitpoints than the Dichloro-diphenyl-trichloroethane and is immune and resistant to near abilities like M.O.A.B. Take-Down (while the Ddt can exist taken down by most abilities), but the DDT has more abilities than the ZOMG. Essentially, what the ZOMG lacks in abilities information technology makes up for by using beast strength and resilience and what the Dichloro-diphenyl-trichloroethane lacks in strength it makes up for past hybridizing abilities and immunities. It is also worth noting that ZOMGs appear on (most) DDT tiles as well, so information technology is of import to prepare for both.

Bloons TD six [ ]

Information technology is also debatable whether the DDT is really stronger than the ZOMG Technically, a regular DDT is not stronger, as the ZOMG is targeted starting time before the Ddt Nevertheless, target settings volition generally target Fortified DDTs over ZOMGs in most cases. Certain upgrades may act differently on Dark Dirigible Titans, with a strength spanning from betwixt G.O.A.B. to ZOMG, if non sometimes above ZOMG

The post-obit are some additional comparisons on the interactions between towers and Dark Dirigible Titans, besides simple targeting of ZOMGs over DDTs:

  • Pirate Lord volition target ZOMGs first earlier targeting any other bloon type, starting with Fortified DDTs and then DDTs, so BFBs and Chiliad.O.A.B.s.
  • Bomb Rush'due south clarification claims that information technology can fully destroy DDTs, BFBs, and Thou.O.A.B.s, only non ZOMGs.
  • Super Mucilage can fully stun DDTs and Fortified DDTs but not BFBs or ZOMGs, making DDTs seem every bit weak as M.O.A.B.due south in this interaction.
  • Unstable Concoction requires additional pierce for DDTs to be coated in explosive chemicals when compared to 1000.O.A.B.due south. The requirements for DDTs are just every bit much as is required for BFBs, making DDTs seem as strong as BFBs.
  • MOAB Press special knockback boomerangs will only dull DDTs instead of pushing them backward, and even and then the knockback boomerangs volition non e'er hitting DDTs due to the fast speed of such bloons.
  • MOAB Domination stuns whatsoever affected MOAB-class bloon before pushing them back a fair distance. Unlike MOAB Press, MOAB Domination affects DDTs similarly to when against MOABs.
  • MOAB Shove volition tiresome down DDTs (with camo detection) but not button back like Thou.O.A.B.s or fully stall like BFBs, making DDTs "stronger" than BFBs and M.O.A.B.south, and simply as potent as ZOMGs.
  • MOAB Assassin and MOAB Eliminator abilities cannot target DDTs without camo detection, only if given camo detection they will even so target ZOMGs over DDTs. Similar interactions occur for Bloon Master Alchemist'south passive bloon-transformation ability.
  • Maim MOAB and Cripple MOAB will stun DDTs for one.5 seconds and iv.0 seconds, respectively. Cripple MOAB stuns last longer compared to ZOMGs, at 3.0 seconds instead.
  • Shattering Shells tin remove the fortified belongings from Grand.O.A.B.s and BFBs just not from DDTs, ZOMGs, or BADs, making DDTs announced as stiff as ZOMGs in the example of interacting with Shattering Shells.
  • Blooncineration can decamo and defortify DDTs without support, but it cannot defortify ZOMGs at all, making DDTs appear weaker than ZOMGs when interacting with Blooncineration.
  • Sun Temple max magic sacrifices can blow dorsum G.O.A.B.s but non BFBs, DDTs, ZOMGs, or BADs.
  • Benjamin's Syphon Funding power cannot impact DDTs regardless of upgrades, while his Bloon Trojan attacks cannot affect DDTs or BFBs until Level 18. On the opposite side, ZOMGs cannot be at all targeted past Bloon Trojan, but it will ever be affected past Syphon Funding regardless of level.
  • Snowstorm, Absolute Zero, or Icicle Impale frozen statuses onto DDTs slow them to a set slower speed, while frozen ZOMGs become only 50% slower.

In addition to these anomaly interactions with DDTs, DDTs possess additional strengths that may be considered weaker or stronger than ZOMGs. DDTs also contain merely 4 ceramic bloons in BTD6, while the number of bloons from a ZOMG tin easily overwhelm defenses fifty-fifty if all the MOAB-course layers are popped. Sometimes, a DDT may not exist much of a trouble until later freeplay rounds, where their speed and health increment due to ramping. As the round number increases, across 500, DDTs could outrun other bloons before other towers could attack it in time.

Appearances [ ]

BTD5 generation games
  • Bloons Monkey City
    • Bloons Monkey City Flash
    • Bloons Monkey City Mobile (including Steam version)
BTD6 generation games
  • Bloons TD 6
  • Bloons Adventure Time TD
  • Bloons TD Battles 2

Round Appearances [ ]

The post-obit are all appearances on each round where DDTs will spawn naturally from the archway. These will not include the rounds where the DDT's parents or subsequent parents will characteristic.

BTD6 [ ]

Normal Gameplay [ ]

  • Round 90: 3 DDTs
  • Round 93: 6 DDTs
  • Round 95: 30 DDTs
  • Round 99: 9 Fortified DDTs
  • Round 102: 3 B.F.B., 3 Fortified B.F.B., 1 Z.O.M.G., iii Fortified Z.O.1000.M. (last 2 are stacked), 18 D.D.T., 12 Fortified D.D.T.
  • Round 106: 66 D.D.T., 27 fortified D.D.T.
  • Round 110: 25 B.F.B., 18 D.D.T., 12 Fortified D.D.T.
  • Circular 112: xx Fortified B.F.B., 18 Fortified D.D.T.
  • Round 114: 24 Thou.O.A.B., 36 Fortified G.O.A.B., 12 B.F.B., eight Fortified B.F.B., 5 Z.O.M.One thousand., three Fortified Z.O.M.G., ix D.D.T., six Fortified D.D.T. (D.D.T.s and Fortified D.D.T.southward spawn throughout the round, then information technology goes Fortified M.O.A.B., One thousand.O.A.B., B.F.B., Fortified B.F.B., Z.O.M.G., Fortified Z.O.M.G., Round 115 has them in roughly reverse social club)
  • Round 115: 24 One thousand.O.A.B., 36 Fortified M.O.A.B., 12 B.F.B., viii Fortified B.F.B., 5 Z.O.M.G., iii Fortified Z.O.M.1000., 9 D.D.T., 6 Fortified D.D.T. (D.D.T.s and Fortified D.D.T.southward spawn throughout the round, the rest goes in roughly reverse order compared to Circular 114)
  • Round 117: 250 Lead, 27 D.D.T., 18 Fortified D.D.T.
  • Round 118: 10 Z.O.M.One thousand., 30 Fortified D.D.T.
  • Round 126: i Fortified Lead Camo Regrowth, 99 D.D.T.
  • Round 128: 39 Fortified D.D.T., 200 Fortified Ceramic Camo, 20 B.F.B.
  • Round 129: 7 Fortified Z.O.M.One thousand., 77 Fortified Lead Camo, 77 Purple Camo, 77 Ceramic Camo, seven Z.O.M.1000., 18 D.D.T.
  • Round 130: 84 M.O.A.B., 66 Fortified M.O.A.B., 48 D.D.T., 6 Fortified D.D.T.
  • Round 135: 21 Fortified D.D.T., xiv Fortified Z.O.Thousand.G.
  • Circular 138: 81 Fortified D.D.T., 44 D.D.T

From rounds 141 and 9,999 D.D.T.s will randomly spawn and can exist fortified. The only rounds they are guaranteed not to spawn is round 163, and round 200. Notwithstanding, on Round 263, D.D.T.south are guaranteed to appear, and may merely be fortified. The only other round D.D.T.s are guaranteed to spawn is round 10005, where 100 D.D.T.south spawn.

Alternate Bloons Rounds [ ]

  • Round 88: 3 D.D.T.s
  • Round 90: 4 D.D.T.s
  • Round 92: 4 D.D.T.s
  • Round 93: 7 fortified D.D.T.s
  • Round 95: 30 D.D.T.s
  • Round 96: ten D.D.T.s
  • Round 97: 8 fortified D.D.T.s
  • Round 99: 9 fortified D.D.T.s
  • Round 100+: Same as regular rounds.

Variants [ ]

Bloons TD 6 [ ]

Properties
Image Camo Fortified Name Appearances
BTD63DDDT.png TickGreenIcon.png BadMaimMoabParticle.png Dichloro-diphenyl-trichloroethane Round 90
Circular 88 (ABR)
BTD63DDDT-NoCamo.png BadMaimMoabParticle.png BadMaimMoabParticle.png Decamoed Ddt Unnaturally occurring
BTD6FDDT.png TickGreenIcon.png TickGreenIcon.png Fortified Ddt Round 99
Round 93 (ABR)
BTD6FDDT-NoCamo.png BadMaimMoabParticle.png TickGreenIcon.png Decamoed Fortified DDT Unnaturally occurring
Skins/Costumes
File:BTD6DDTGooglyEyed.png
File:BTD6DDTGooglyEyed-NoCamo.png
Googly Eyed Bloons
File:BTD6DDTTopHat.png
File:BTD6DDTTopHat-NoCamo.png
Peak Hat Bloons
BTD6DDTHatchet.png
BTD6DDTHatchet-NoCamo.png
Hatchet Bloons
BTD6DDTRedNoseDecal.png
BTD6DDTRedNoseDecal-NoCamo.png
Red Nose Decal Bloons
File:BTD6DDTTruckerHat.png
File:BTD6DDTTruckerHat-NoCamo.png
Trucker Hats Bloons
File:BTD6DDTOldTimey.png
File:BTD6DDTOldTimey-NoCamo.png
Old Timey MOAB-form Bloons
BTD6DDTShark.png
BTD6DDTShark-NoCamo.png
Shark Dichloro-diphenyl-trichloroethane
File:BTD6DDTNeon.png
File:BTD6DDTNeon-NoCamo.png
Neon Dichloro-diphenyl-trichloroethane
File:BTD6DDTDoomsleigh.png
File:BTD6DDTDoomsleigh-NoCamo.png
Doomsleigh Dichloro-diphenyl-trichloroethane

Bloons TD Battles 2 [ ]

Backdrop
Image Camo Fortified Name Appearances
BTD63DDDT.png TickGreenIcon.png BadMaimMoabParticle.png DDT Round 45 (Sudden Decease)
BTD63DDDT-NoCamo.png BadMaimMoabParticle.png BadMaimMoabParticle.png Decamoed DDT Unnaturally occurring
BTD6FDDT.png TickGreenIcon.png TickGreenIcon.png Fortified DDT Only can be spawned manually past round 26.
BTD6FDDT-NoCamo.png BadMaimMoabParticle.png TickGreenIcon.png Decamoed Fortified DDT Unnaturally occurring
Skins/Costumes
BTDB2DDTFootball.png
File:BTDB2DDTFootball-NoCamo.png
Football Dichloro-diphenyl-trichloroethane (Flavour 2)

Health Stages [ ]

Bloons TD vi [ ]

Health Stages
Variant BTD6CamoRed.png BTD6FortifiedRed.png 1st Stage 2nd Phase third Stage 4th Stage
BTD63DDDT.png
D.D.T.
TickGreenIcon.png BadMaimMoabParticle.png File:BTD6DDTHS1.png File:BTD6DDTHS2.png File:BTD6DDTHS3.png File:BTD6DDTHS4.png
BTD63DFortifiedDDT.png
Fortifed D.D.T.
TickGreenIcon.png TickGreenIcon.png File:BTD6FortifiedDDTHS1.png File:BTD6FortifiedDDTHS2.png File:BTD6FortifiedDDTHS3.png File:BTD6FortifiedDDTHS4.png
BTD63DDDT-NoCamo.png
Decamoed D.D.T.
BadMaimMoabParticle.png BadMaimMoabParticle.png File:BTD6DDTHS1.png File:BTD6DDTHS2.png File:BTD6DDTHS3.png File:BTD6DDTHS4.png
BTD6FDDT-NoCamo.png
Decamoed Fortifed D.D.T.
BadMaimMoabParticle.png TickGreenIcon.png File:BTD6FDDTHS1-NoCamo.png File:BTD6FDDTHS2-NoCamo.png File:BTD6FDDTHS3-NoCamo.png File:BTD6FDDTHS4-NoCamo.png

Hierarchy [ ]

Strategies [ ]

Main commodity: Dark Dirigible Titan (Dichloro-diphenyl-trichloroethane)/Strategies

List of methods for making DDTs vulnerable to damage, as well as methods for making invisible DDTs detected by other towers (assuming they don't have Target Bloon Target Bloon(s) (unspecified types of bloons targeting, and quantity), which implies disability to target MOAB-form):

  • Lead
    • Monkey Intelligence Agency
    • Acidic Mixture Dip
    • Level 4+ Gwendolin'southward Heat it Upward
    • Level 5+ Admiral Brickell's Naval Tactics
    • Glue Strike and Gum Storm abilities
  • Black
    • Striker Jones Level 5+
  • Camo
    • Radar Scanner and Monkey Intelligence Bureau
    • Etienne
    • Level 8+ Admiral Brickell's Naval Tactics

Differences Between BMC Flash and BMC Mobile [ ]

DDTs are significantly weaker on Mobile/Steam than on Flash, as they lack most of their immunities.

Quotes [ ]

" This fast and terrible bloon combines all abilities of every other bloon. You'll accept to best them sooner or later. They are noticed past their black coloring. "
~ "Dark Dirigible Titan" Quest description in BMC
" Our scouts came running back to base looking every bit if they'd seen a ghost. Apparently they spotted a bloon like zilch they've ever seen, a DDT combining the properties of all other bloons. Let's prove that aught will stand in our way! "
~ "Dark Dirigible Titan" quest start description in BMCM
" DDTs are big, black MOAB Bloons that have the same properties as camo, atomic number 82 and black Bloons. "
~ BTDB2 Loading screen quote

Hero quotes [ ]

These quotes are always triggered upon encountering a Ddt. Some quotes from heroes are identical to those for weaker or stronger MOAB-class bloons.

  • Quincy:
  • Gwendolin:
  • Striker Jones:
  • Obyn Greenfoot:
  • Captain Churchill:
  • Benjamin:
  • Ezili:
  • Pat Fusty:
  • Adora:
  • Admiral Brickell:
  • Etienne:
  • Sauda:
  • Psi:
  • Geraldo:
    • Original Geraldo "Gerry's Fire! Become it here!"

Achievements [ ]

GoldContainer.png

DDTIcon.png

5K

Me Did A Task On DDT

FIRST RELEASED: Initial Release

Description: Destroy v,000 DDTs
Rewards:

BloonjaminsIcon.png

750

SuperMonkeyStormIcon.png

x3

Gallery [ ]

BMC [ ]

BTD6 [ ]

BATTD [ ]

BTDB2 [ ]

Videos [ ]

Trivia [ ]

  • Ironically, the DDT is the 2nd smallest MOAB-Course Bloon in the game.
  • The various harm stages and the hull color suggests that DDTs are fabricated from a hard, rigid, metal fabric (potentially iron due to the colour ) instead of textile similar all other M.O.A.B-Class Bloons
  • DDTs are the fastest MOAB-Class Bloon in the Bloons Tower Defense series.
  • DDTs, similar to ZOMGs, are diamond-shaped and pointed rather than rounded like M.O.A.B.s and BFBs, as well equally BADs.
  • It is i of the five Bloons in the serial to release more than four children (the others are the Bloom Bloon in Bloons ii, the BAD in Bloons TD 6, and MOABs and BFBs in Bloons Super Monkey).
    • Withal, the Ddt only releases 4 Camo Regrowth Ceramic Bloons in Bloons TD 6.
  • Despite having all bloon properties, the DDT doesn't have the health of a BFB, a ZOMG and a BAD, and its health is instead in between a M.O.A.B. and a BFB
    • This is probably considering the DDT would be too difficult to pop if it had the health of a BFB/ZOMG/BAD
  • Although Ground Zero takes 1 hit to destroy a Dichloro-diphenyl-trichloroethane, only won't pop the children, MOAB Assassin and MOAB Takedown tin can completely pop the Ddt layer.
    • Still, DDTs come often on groups, and Assassin/Takedown abilities tin merely destroy ane DDT per ability, it's ameliorate to use Ground Goose egg, as space DDTs can be popped, and information technology'southward probable for players to have towers that tin defend confronting the Regen Camo Ceramics, though one can argue that selling and rebuying is a better choice.
  • DDTs tin can lose their Camo Holding from Cleansing Cream, Anti-Camo Grit and Submerge and Support. In BMC and BTD6 before update 2.0, it still appears to accept the camo status on the blimp.
  • To be prepared, the role player is most likely to encounter Chiliad.O.A.B.due south and BFBs. If the actor has reached far enough, the histrion volition encounter ZOMGs, with DDTs as well.
  • Information technology is one of the iii MOAB-Class Bloons with special abilities (the other two being the ZOMG and BAD which are allowed to Monkey Pirates).
  • In Bloons TD 6, prior to version 8.0, the DDT lacks propellers. Yet, it does have propellers in Bloons Monkey Metropolis, and Bloons Adventure Time TD, It regained it's propellers in viii.0 and Beyond.
  • The DDT looks very similar to the Lockheed F-117 Nighthawk.
  • The name of a Dichloro-diphenyl-trichloroethane could be a reference to real life Dichloro-diphenyl-trichloroethane, an extremely powerful pesticide which has been banned worldwide.

Specific to Bloons Monkey Urban center [ ]

  • DDTs tin come on Round 19 in Bloons Monkey Urban center. ($1080+/$1188+ in Grassy Pass and $thou+/$1100+ in Bloon Dunes.)
  • Technically, the outer layer is harder to beat than a ZOMG's, because although the ZOMG has 4000 health compared to the DDT'south 300 (Blimp wellness is reduced in Bloons Monkey City), the Ddt has the abilities of a Blackness, Lead Bloon and Camo Bloon and moves nearly 20 times faster than the ZOMG, or as fast as a Pink Bloon, making it an extremely fast bloon.
    • This makes DDT tiles a chip harder than ZOMG ones, as they come up in groups of three and spaced. However, this might adapt M.O.A.B. Maulers.
  • A single ZOMG can be beaten in BMC with 6 MOAB Maulers under a 2/three Village and a 3/2 Ice Belfry, but 3 DDTs require more (around 12, or half-dozen with Monkey Boost).
  • DDTs come in groups of 3, 6, 9, etc. on the wink version of Bloons Monkey City.
    • In Monkey 5 Monkey attacks, groups of only one or 2 DDTs can appear.
    • On the Mobile version, they usually come on their own, in couples, or very rarely grouped in 3.
  • They practice non announced in Contested Territory on Bloons Monkey City Mobile. They are replaced with mainly more ZOMGs.
  • DDTs do not appear in 1000.O.A.B. Graveyard despite the fact that they are a M.O.A.B. Class Bloon.
    • This is almost probable because they would come very chop-chop and rush through the short map, leaving little time to deal with them.
  • DDTs can be sent in Monkey v Monkey prior to the October 10, 2014 update. Moreover, the Armored Stealth Silo is required to ship DDTs to another histrion.
    • In Mobile, such a edifice is not available; although DDTs can spawn in ZOMG attacks if the Bloon strategy is either Camo Craziness or Fast and Furious.
  • If a Bomb Shooter or Mortar Monkey is in the range of an x/two Monkey Village (or if the mortar has betoken flare) hits a DDT, it will brand the same noise that Lead Bloons brand when a belfry can't pop them despite it non beingness the reason it can't impairment it. This does non utilise to the towers' respective left-sided 4th tier upgrades.
  • No belfry in BMC Wink and BTD6 tin harm DDTs without upgrades unless they are nether the event of an upgraded Monkey Village. The same thing applies to Road Spikes (BMC only) and Pineapples.
    • Nevertheless, since the Dichloro-diphenyl-trichloroethane lacks Lead and Black properties in BMC Mobile, only the Ninja Monkey, Dartling Gun, and Fasten Factory can harm it without upgrades and further support.
  • Curiously, the DDT's final wellness stage in BMC Mobile depicts the metal that encircles the heart of the blimp no longer cracked, as the third health stage had shown. The rip near the lesser is also fixed. Information technology'southward as if the DDT has regenerated itself (for aesthetic purposes only), foreshadowing its children'south regenerative condition.
  • In Contested Territory on the flash version of BMC, DDTs become very dangerous after round thirty from HP and speed ramping. Without proper countermeasures, a DDT on Round 100 will charge through about tracks in just 3 seconds on boilerplate.
  • In Bloons Monkey Metropolis Mobile, DDTs can announced on ZOMG tiles. They are about mutual on the strategies Camo Craziness and Fast & Furious. Outside of these strategies are much rarer to appear.
  • DDTs can sometimes "jump" over placed spikes, evading the harm and charging through the spikes of a spike factory. Despite this, having multiple spiked mine upgraded spike factories at the end of the track is a good fashion to get rid of DDTs in contested territory on flash, equally these can be enough to eat a Dichloro-diphenyl-trichloroethane even if the round only merely started, and information technology does not crave hamlet support due to the white hot spikes upgrade, and naturally popping camos.
  • In BMC Mobile, the Monkey Sub's First Strike Capability missile targets DDTs over ZOMGs.

Specific to Bloons TD vi [ ]

  • Despite that the Pre-Round Comment on Round ninety says that the DDT has the backdrop of a Pink Bloon, the Ddt is actually slower than the Pinkish Bloon; in reality, it's slightly faster than a Ceramic Bloon just slower than a Purple Bloon.
    • This could be considering the ramping by circular 80 increases the Dichloro-diphenyl-trichloroethane's speed to that of a pre-circular 81 Pink Bloon past round 90.
  • The Dichloro-diphenyl-trichloroethane does not gain the backdrop of the new Purple Bloon, meaning DDTs no longer have all the backdrop of not-M.O.A.B. form bloons. Moreover, most blimps can be frozen in BTD6, meaning the DDT lacks White/Zebra properties.
  • The Ddt tin can easily be dealt with through the use of the Monkey Sub's tier 5 ability, Pre-Emptive Strike every bit it launches a M.O.A.B. Assassin-like missile towards information technology upon spawning, destroying the blimp layer instantly.
    • This does non work with Fortified DDTs, equally they accept 800 health, assuasive them to withstand the 750 damage from the Pre-Emptive Strike missiles but bringing them to critical wellness.
  • Information technology received a slight nerf, its speed is at present 75% of the Pink Bloon, it releases 4 Camo-Regrow Ceramics when destroyed instead of 6 merely now has 480 base health instead of 300.
  • The Ddt in BTD6 has a Camo pattern which is well-nigh invisible, while in Bloons Adventure Fourth dimension TD it doesn't appear to have any camo patterns on information technology visually. In both cases, it withal does take the camo properties.
  • Compared to the Yard.O.A.B., it has 2x the amount of health (4x stronger if a fortified DDT was compared to a Regular MOAB).
  • For all preset rounds, DDTs will always come up in threes, similarly to BMC. Circular 90 has iii, 93 has half-dozen, 95 has 30, 99 has 9 fortified, and the BAD contains three DDTs equally well.
    • Circular 10005 is preset to accept 100 non-fortified DDTs, breaking the pattern, although Rounds that loftier are normally impossible to accomplish due to ramping.
    • This design is also broken in the Alternating Bloons Rounds gamemode, as DDTs tin can appear in fours or sevens.

Specific to Bloons Take a chance Time TD [ ]

  • Prior to version 1.3, at that place was a bug that allowed the DDT's children to regrow back into DDTs, making them very difficult to crush if it did happen, allowing tens, hundreds, or even thousands of DDTs to overwhelm the player's defenses.

Ddt Bloons Tower Defense 6,

Source: https://bloons.fandom.com/wiki/Dark_Dirigible_Titan_%28DDT%29

Posted by: rayhischat.blogspot.com

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